Web Reference: Looping in GDScript is done with either a for loop or a while loop. The for loop sets an index value from a range of numbers or by iterating over an object such as an array or dictionary. The range function let’s define a range of integers. The start number defaults to 0. The loop variable is local to the for-loop and assigning to it will not change the value on the array. Objects passed by reference (such as nodes) can still be manipulated by calling methods on the loop variable. In this episode of the Godot GDScript tutorial series, I take a look at for loops.
YouTube Excerpt: In this episode, I go over for
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